Star Trek: Starfleet Command Review

Starfleet Command is undoubtedly the best combat-oriented Trek game yet.

By Stephen Poole on April 12, 2000 at 10:05AM PDT

When Star Trek fans finally got their hands on Interplay's long-awaited Starfleet Academy a couple years back, a great many of them were disappointed to find that what they'd hoped would be a full-fledged starship simulation was, at its core, merely a run-of-the-mill space-combat game with Trek trappings. Interplay must have realized that Starfleet Academy just wasn't what Star Trek die-hards wanted, so it based its next Star Trek game on the board game Star Fleet Battles. The result is virtually a polar opposite of Starfleet Academy: Though its production values aren't nearly as slick, it's light-years ahead of its predecessor in terms of detail, strategy, tactics, and replay value. But while Starfleet Command is undoubtedly the best combat-oriented Trek game yet dished up for the PC, continued play reveals a slew of problems that keep it from achieving the "instant classic" status that some have hastily applied to it.

Just like the board game it's based on, Starfleet Command is almost staggering in its scope and, at least at first, in its complexity. In the single-player campaign and skirmish games, you can choose to represent one of six species. The familiar Federation, Romulans, and Klingons are here, as well as the lizard-like Gorn (featured in a single episode of the original series), the Lyrans (a derivative of the Kzinti, from the board game), and the Hydrans (three arms and three legs - too bad you never see one up close). With three different eras to choose from, that adds up to a whopping 18 different campaigns, featuring progressively faster and more sophisticated ships.

The prospect of 18 campaigns is pretty exciting in itself, but the manual claims that Starfleet Command goes much further with a "dynamic universe generator" called Dynaverse, designed to ensure that "every campaign game of Starfleet Command will be different." Unfortunately, that isn't exactly the case. Certain parameters of each campaign may vary - the Federation might be at war with the Gorn and the Hydrans one time, then fighting the Romulans if you restart. Some of these random variations can be inconsistent, with bitter enemies accusing you of breaking treaties that never even took place. Otherwise, certain campaign scripts remain identical every time, such as after you join the Federation Special Task Force or Klingon Black Staff sects.

If you elect not to join elite organizations such as these, the missions basically boil down to fighting pirates, escorting convoys, and defending bases. This can last for about an hour before you're handed a half-dozen heavy cruisers and told to destroy an enemy base. That takes about ten seconds, and then the campaign's over and you're told you're being hailed as a hero back home. Clearly, the only satisfying route in Starfleet Command is to join the Special Forces of a given race, whose scripted campaigns are more involving than the less linear ones.

There's still plenty of campaigning even if each of the 18 scenarios plays out similarly each time, and the process of acquiring new and better ships can be enough to keep you going for hours and hours. You buy new ships and equipment and recruit new officers by spending "prestige points" earned by completing missions successfully. The better you perform, the more prestige points you earn. The interface for buying and outfitting ships is clean and efficient, and an accessible Vessel Library makes it simple to determine if your prospective purchase is suitable for your next mission.

Though you nominally have officers assigned to all the usual posts - helm, security, science, tactical, repair, weapons, and so on - the bottom line is that it's up to you to control each of these ship functions. It sounds like a lot to do, especially when you toss in stuff like sending over "hit and run" teams of marines to capture an opposing vessel or to destroy enemy ship components (which you cannot target specifically with your onboard weapons). But the game's tutorials help you master the basics in very short order. It's also helpful that you can pause the game at any time and issue all the orders you like before resuming play. Yes it's complex, but it isn't overwhelming.

Once in combat, you'll be blown away by the richly detailed 3D starships, and the visual effects for weapons and explosions are equally impressive. But the decision to place these 3D models into what's essentially a 2D playing field may have you scratching your head: The only navigation options are for speed and turning right or left (there is no first-person view, by the way). The result is that battles often look like they're being fought on a galactic turntable, especially if you use the "padlock" view to keep the targeted ship in sight. It's troubling, as is the fact that ships appear to pass through one another - you can even see your missiles pass through friendly units on their way to a target. However, in the end you'll get used to it - but then you'll begin to run into other issues that are more difficult to accept.

The troubles begin with mission briefings, which give you so little information that you'll sometimes have no clue about your objective halfway through the mission. And for a game of fleet tactics, communications in Starfleet Command are extremely limited: About the only options you'll get after hailing someone are "taunt" and "surrender" - even when dealing with allies! And it's impossible to tell a ship in your fleet to attack a specific enemy unless it's the one you're targeting, which can be frustrating when you want a smaller ship to deal solely with smaller enemy ships while you tackle the big guys.

Meanwhile, the tactical map is almost worthless because you can't use it to order ship movement, and it doesn't identify the icons that are displayed - the only ship you can absolutely, positively identify from this map is your own since it's always in the middle. You can target an object by right-clicking on it in the tactical map, but to find out exactly what you've targeted you've got to eyeball it from the captain's chair - the same view you must use to send ships in your fleet to a specific location. Sure, this system works - you can zoom out a huge distance, select a friendly, then click at a point in space - but for ships as highly advanced as these, it seems pretty primitive.

Then there's the issue of ship identification. It seems almost obvious that hostiles should be highlighted in red for quick identification, but in Starfleet Command, they're bracketed in blue like everything else. You can supposedly use a target-enemy command to cut down on the confusion, but it sometimes winds up targeting planets and other nonhostile objects, possibly because some dangerous ships apparently aren't classified as enemies because you're not actually at war with them. You'll also begin to suspect the game's artificial intelligence routines after you lose enough times. These aren't what you'd call state of the art: Expect your security officer to speak nonsense from time to time, and beware while escorting convoys, for they're liable to run headlong into asteroids they've seen far in advance.

This is not to suggest that Starfleet Command isn't any fun. The huge array of options you're provided in battle - sending shuttles to attack enemies, reallocating power to meet the changing combat conditions, using tractors to hold incoming missiles at bay, and more - provide Starfleet Command with an unprecedented level of depth for a Star Trek game. Multiplayer Starfleet Command is also a real blast: Even with relatively high latencies on Mplayer, the action was smooth and satisfying. And the different multiplayer modes - base attack/defense, several variations on a "last man standing" theme, and a "pass the tribble" game where you attack enemies by beaming tribbles aboard their ships - meshed nicely with the game's complex tactics. But though you'll enjoy it for quite some time, you'll also realize that Starfleet Command could have spent more time in the dry dock before shipping to retail outlets.

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Star Trek Fleet Command review: It’s not difficult to get into the game

Kirk, scotty, mccoy and other favourites make some appearances.

is star trek fleet command any good

Star Trek fan? Then Star Trek Fleet Command is the perfect way to invest several hours of your weekend. It is set in the Kelvin timeline, which means you'll see Chris Pine's James Kirk and Simon Pegg's version of Scotty popping up in the game. But for the most part, you are a unique character with your own starship, building your own station and slowly but surely gaining a name for yourself in the galaxy.

That doesn’t mean you have to be a loner. You’ll crew up your ship with a mix of unknowns and Star Trek favourites, and you can sign up to an alliance, which is handy for getting things done a little quicker. Buildings can be constructed in less time and you can upgrade your facilities on board your station much faster than alone.

It’s not difficult to get into the game. Although it’s a complex world, it has three things going for it: Star Trek is a well known brand, the user interface has been designed with mobile users in mind, and the initial tutorial gives you the basics quickly and cleanly.

But this game is also an investment of your time. It takes time to do everything – repair your ship, strengthen your defences, travel across space to engage hostiles in battle. Sure, you can buy your way into better ships and materials, but since the emphasis is on engaging with the game rather than flashing your cash, you still have to wait a while before you can get to the good stuff.

You can’t, for example, buy the Enterprise and start using it, you’ll need to earn the right to do it. That means putting in some playing time instead of going for the quick and easy option.

There is thousands of hours of play with STFC, but it is addictive. Once you start building, you need more - more resources, more expertise, more crew. But although it’s addictive, you can easily leave it down for 10 minutes to at least pretend to interact with your family and friends, because things will be as they are – or close enough – when you return.

The best things about the whole game? It’s supporting an Irish games studio. Published by Scopely, it was designed and built by Digit Games, which is located in Dublin. So not only are you entertaining yourself, but you are also doing your bit for the economy. It’s a win-win situation.

Ciara O'Brien

Ciara O'Brien

Ciara O'Brien is an Irish Times business and technology journalist

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Star trek fleet command, common sense media reviewers.

is star trek fleet command any good

Consistent yet unengaging action might satisfy some fans.

Star Trek Fleet Command Poster Image

A Lot or a Little?

What you will—and won't—find in this app.

Kids can learn about time management and working t

Instructions are shown that walk gamers through ho

Players blow up other ships, but no blood or gore'

Chat is uncensored, which could expose players to

Kids can buy items to speed up gameplay but don't

Parents need to know that Star Trek Fleet Command is an adventure game for iOS and Android devices. The storyline doesn't include any racy or improper content, but kids can chat with other players, who could potentially say things that aren't kid-appropriate. Although gamers can make in-app purchases, the game isn't…

Educational Value

Kids can learn about time management and working toward goals. They'll need to multitask, periodically pausing to balance things like construction work with missions. They're encouraged to help others, and while some interactions lead to face-offs, others involve negotiation. There's a subtle teamwork message involved in joining an alliance, and kids will need to strategize and use money management and basic math skills to decide when to spend currency to speed up task completion. Kids actually get a chance to utilize a few soft skills while playing, such as strategy and decision-making abilities.

Ease of Play

Instructions are shown that walk gamers through how to play, and some sections contain additional information about items, such as what various resources are used for. Not all aspects of the game are explained in detail, though.

Violence & Scariness

Players blow up other ships, but no blood or gore's shown.

Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.

Chat is uncensored, which could expose players to inappropriate content.

Did you know you can flag iffy content? Adjust limits for Language in your kid's entertainment guide.

Products & Purchases

Kids can buy items to speed up gameplay but don't need to. This is based on the classic sci-fi franchise Star Trek , which has launched TV shows, movies, games, and more.

Parents Need to Know

Parents need to know that Star Trek Fleet Command is an adventure game for iOS and Android devices. The storyline doesn't include any racy or improper content, but kids can chat with other players, who could potentially say things that aren't kid-appropriate. Although gamers can make in-app purchases, the game isn't overly monetized, and you don't necessarily need to buy anything to play. Players won't see characters die or get a front row seat for any of the action, but the general theme involves a war, and ships are shown in battle exploding.

Where to Download

Videos and photos.

Star Trek Fleet Command Screen Shot #1

Community Reviews

  • Parents say (3)
  • Kids say (1)

Based on 3 parent reviews

Just another money grab

Worsest game star trek fleet command.

Our expert evaluators create our privacy ratings. The ratings are designed to help you understand how apps use your data for commercial purposes.

Meets our minimum requirements for privacy and security practices.

Does not meet our recommendations for privacy and security practices.

Does not have a privacy policy and should not be used.

  • Personal information is sold or rented to third parties.
  • Personal information is shared for third-party marketing.
  • Personalised advertising is displayed.
  • Data are collected by third-parties for their own purposes.
  • User's information is used to track and target advertisements on other third-party websites or services.
  • Data profiles are created and used for personalised advertisements.

What’s It About?

Players complete missions and earn resources they can use to help upgrade their space station and get and build ships in STAR TREK FLEET COMMAND. As they recruit crew members, which include popular characters from the TV and movie series such as Sulu and Spock, they'll battle enemies as part of a larger storyline involving a war between three groups -- the Federation, Klingons, and Romulans. Kids will also join an alliance, which allows them to receive and provide help, working with and against other players in real-time.

Is It Any Good?

Featuring characters from the most recent film series, this game should keep players busy with different tasks, as long as you're not looking for a faster paced experience. While players have to wait out a clock before performing some actions in Star Trek Fleet Command, the countdowns are reasonably short, and there are typically other things to do in the meantime -- such as attacking a hostile ship while some generator construction finishes. You can also use in-game currency to speed things up.

The app doesn't require players to spend a ton of real-world money to keep playing, unless they find the wait times too frustrating. Even if they do spring for a package of items, the cost is relatively low compared to some apps -- generally around $5. The ongoing narrative and clear initial instructions also set the app apart from others with a similar structure. That said, there's a lot going on at any given time. Other players' ships move around, and a variety of screens display information, such as your officer upgrade and ship construction status, which can feel a bit overwhelming at times. The graphics also aren't overly impressive -- small-scale ships move somewhat slowly through space, and the main motion gamers make involves pressing buttons to initiate tasks. Battles would be more thrilling if the action differed significantly in each one, or if it could be viewed up close. Instead, players see a small ship shooting lines at another ship until it explodes. The option to help other players sends a nice message, and you'll get to utilize some positive skills, such as time management and multitasking. Hardcore Star Trek fans may enjoy being able to add popular characters to their roster and face off against Klingons and other familiar enemies, but gamers looking for a highly interactive, fast-paced experience might not feel Star Trek Fleet Command is out of this world.

Talk to Your Kids About ...

Families can talk about violence in video games. Is the impact of the violence in Star Trek Fleet Command affected by the lack of blood and gore shown during play? Would the deaths of characters seem more shocking if there was more visual blood or gore shown in play?

Do you find having more than one thing to do at a time challenging? What are some ways to tackle multiple responsibilities at once?

App Details

  • Devices : iPhone , iPod Touch , iPad , Android
  • Subjects : Language & Reading : following directions, reading, Math : addition, money, subtraction
  • Skills : Thinking & Reasoning : decision-making, strategy, thinking critically, Self-Direction : time management, work to achieve goals
  • Pricing structure : Free
  • Release date : November 17, 2020
  • Category : Strategy Games
  • Topics : Adventures , Space and Aliens
  • Publisher : Scopely
  • Version : 10.1.1
  • Minimum software requirements : Requires iOS 10.0 or later or Android 4.4 and up.
  • Last updated : December 1, 2020

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Star Trek Fleet Command best crew combinations

Star Trek Fleet Command best crew combinations

Officers belong to factions, and based on that, they share some general characteristics and abilities as follows:

  • Federation:  Officers of this faction are defense-oriented.
  • Ability : Morale
  • Klingon : Klingon Officers are mainly focused on attack.
  • Ability : Hull Breach
  • Romulan:  This faction's Officers offer utility and health growth.
  • Ability : Burning

STFC officer classes

  • Engineering

In addition, they are also members of various groups .

Like ships, their rarity varies from 'Uncommon' to 'Epic'. Based on that, they have a set number of traits that can be used on ' Away Team Assignments ':

  • Uncommon : 0

Captain's Maneuver

Captain maneuvers

Crew Synergy

Crew synergy bonus

Deploying crew members of the same group , will provide a synergy bonus to the Captain's Maneuver ability, increasing its effectiveness.

Diverse experience provides the most benefit to the Captain. Putting an officer of each class (but of the same group) on the bridge, will grant the maximum synergy bonus.

Scan the enemy man

Best Crews in Star Trek Flee Command

For example, a crew that increases the mining rate of gas is great for mining gas, obviously, but it's not beneficial when it comes to battle.

Additionally, each faction complements the strengths of a certain ship type as follows:

  • Federation : Explorer
  • Klingon : Interceptor
  • Romulan : Battleship

Synergy bonus, as powerful as it is, it's not everything in some cases. There are Officers abilities that work extremely well against a certain type of enemy, or compliment another officer, regardless of their group.

So in that sense, we can't say that there's one crew that's the best at everything. For better or worst, that's not how Star Trek Fleet Command works.

Fighting Hostiles

Pike Moreau crew combination

If you have these two, even at lower levels, you are set, at least when it comes to farming hostiles. Pike and Moreau are the core, but the 3rd member of your crew can be either Chen or T'Laan depending on the enemies you are facing. 

is star trek fleet command any good

But of course, especially as a new player, it's more likely not to have Epic or even Rare officers. In that case, you can go with high level Cadet or Next Gen combinations. 

A Next Gen crew would look something like this:

  • Joachim 
  • Marla McGivers

Best mining crew combination

  • Barot 

These are just some examples of great crew combinations against certain game content. Hopefully, with the information we've provided here, you can figure out on your own which of your available officers are the best for the ships that you have.  

Discover more Sci-Fi games on our top 25 Sci-fi games list for iOS and Android devices! If the strategic aspect of Star Trek: Fleet Command is what you enjoy the most, better check our top 25 strategy games list for Android and iOS systems! 

Mihail Katsoris

Screen Rant

Star trek fleet command codes (may 2024).

Use codes to get a boost toward upgrading your base and building up your fleet with the best captains and ships in Star Trek Fleet Command.

In Star Trek Fleet Command , codes are one way to give players a little extra something to make the game easier. Playable on multiple platforms, players will want to recruit various crew members and build a fleet of ships to send out from their growing bases. Codes are one way to make this process easier and build up your resources faster than you would otherwise.

Players should be quite familiar with the characters of Star Trek Fleet Command , as most of them are quite famous faces within the ever-growing franchise. Likewise, many of the ships and factions will also be familiar to players, who can be recruited and upgraded to make their fleet as legendary as the series is . Using codes can help them expedite the process, and currently, one of the codes for May 2024 will unlock a certain special someone.

Wil Wheaton Reacts To Playable Wesley Crusher In Star Trek Fleet Command

All codes for star trek fleet command in may 2024, every active code.

Star Trek Fleet Command is a quite successful game that continues to grow at an exponential pace. You will find codes very helpful for you to grow at the same pace. Codes are entirely free to use, but some have certain level requirements to be eligible to redeem them. Currently, there are three active codes, although this may change throughout the month.

You can enter codes as soon as you can access the full menu in Star Trek Fleet Command . This will be after you have finished completing the tutorial, but you will only be able to use codes without level requirements. However, if you are at the proper level, you can use any codes without issue.

Look to the upper right of the screen to interact with the “Claim” button , and then do the same with the “Redeem” button. This will take you to the game’s website, where you will have to ensure that your game and the website are logged into the same account and synced . If they are not, you will not be able to receive any rewards.

If the rewards do not show up in your game, ensure that all data is fully synced, that everything was spelled and entered correctly, and that you have the level requirements for that code.

Once there, copy a code without any extra space and with the capitalization used in the table above , otherwise it will not let you redeem the code. Click “Redeem,” and you should see that the rewards have been added to your account. Return to the game and check to see if you received them. If not, repeat the proper steps to ensure everything is correct. Be constantly on the lookout for any news from Star Trek Fleet Command , as more codes for May might pop up as the month rolls on.

Hardcore Gamer

Star trek fleet command codes (may 2024).

List of all Star Trek Fleet Command Codes.

Star Trek Fleet Command is a strategy game where players build and customize their own fleet, recruit iconic Star Trek characters, and explore the expansive universe. Players command a Starbase on the frontier of space, embarking on adventures to new worlds and seeking out new civilizations. The game encourages forming alliances with a vast community of other players as you expand your Starbase with mines, refineries, and defenses. This setup allows players to reach new worlds, increase their influence, and engage in interstellar diplomacy or conflict, embodying the spirit of Star Trek's exploratory and strategic elements.

All Codes For Star Trek Fleet Command

Listed below are all the currently known codes for Star Trek Fleet Command. Mobile codes are released and expire at random intervals so be sure to check back frequently to get the latest free items.

'Codes were checked on 5/1
  • KIRK - Use this code for 4000 Ultra Recruit Tokens and 100 James T. Kirk shards.
  • ENT3 - Use this code for Artifact Shards. Requires Ops 38+.
  • NX-01 - Use this code for Exclusive rewards. Requires Ops 40+.

How to Redeem Codes in Star Trek Fleet Command

Redeeming Mobile codes varies from game to game. Follow our easy instructions listed below to redeem your free items. All codes are Case Sensitive so be sure to enter them exactly as shown above in our active list. If a code does not work after entering it correctly then it may have recently expired.

  • Launch Star Trek Fleet Command on your Mobile Device - iOS , Android
  • Click Claim on the upper right
  • Click Redeem in the Gifts Menu
  • Log into the Star Trek Fleet Command Website
  • Enter the code
  • Enjoy your rewards!

What are Mobile Codes?

Mobile are redeemable phrases a game creator puts out to give their players free bonuses. Codes may come in the form items, collectibles, skins, money, characters, potions, and some even unlock new content.

Mobile codes are often time-limited and distributed through the game's social media platforms, special events, or collaborations, encouraging players to stay engaged and connected with the community.

Mobile Game Codes Database

Carnac's Guide to Star Trek Fleet Command

Using The Pan Crew

Carnac | August 30, 2020 August 28, 2020 | Augments , Officers

For a while in Star Trek Fleet Command, if you wanted to increase the impulse speed of your ship, you had one option. The Klaa crew. This was especially useful in cleaning out an opponent’s base (when you had Stonn as one of your officers,) or in hunting as much overprotected Latinum as possible on Ferengi Monday .

Then, during the first section of the Outlaws Arc, we got three new Augment officers, Pan, Navi, and Rima. They did two things. One, with Pan as captain, due to their synergy levels, they give you even more speed than the Klaa crew. And two, with Rima or Navi as captain, they’re set up as a counter to any hull breach crew that you may be facing in PvP.

pan

Pan’s Captain’s Maneuver is “Getting Up To Speed”. This increases the Impulse speed of the ship by 20%. With full synergy of Navi and Pan, you can use this to increase your Impulse speed by 50%.

His officer ability is “Mistakes were Made”. which gives you a (25% 35% 45% 55% 65%) chance of applying a hull breach to your own ship. This sounds horrific, but it really isn’t. The hull breach by itself isn’t going to damage your ship. It’s just a condition that enables other officer’s abilities – both yours and your opponents.

So if Pan gives your ship a Hull Breach, Navi and Rima’s officer abilities will kick in… as will those of any officers on your opponent’s ships that require Hull Breach (like Chang, Kerla, Mara, etc.) So it’s a bit of a double-edged sword for both of you. However, this crew’s abilities are a little stronger than their opponents, so on balance, it’s a win for you if you’re using these Augments.

And again, if you’re going up against an officer who can give your ship a Hull Breach, like Gorkon , Azetbur , or Kang, they’re going to give you an even greater opportunity to set off your abilities.

is star trek fleet command any good

Navi’s Captain’s Maneuver is “Drastic Measures.” At the start of each round, if the ship has a hull breach, Navi increases the Critical hit damage bonus by 20% for this round.

Depending on your opponent, and your officer levels, you might want to complement her with Khan instead of Rima. In short battles, Rima’s got an edge. But if you’ve got Khan giving you a 4% cumulative chance of a critical each time you’re hit, he’s the one to go to in longer battles.

Her officer ability is “Guardian Angel,” which gives you a (50% 65% 85% 110% 140%) bonus to armor, shield deflection and dodge when your ship has a hull breach.

Again, this is a prety great officer ability, greatly increasing your mitigation in battle, and reducing the damage your ship is going to be taking.

is star trek fleet command any good

His captain’s maneuver is “You’ll Pay For That”: At the start of each round, if the ship has a hull breach, Rima increases the damage of the ship by 40%.

I think I like this maneuver a little more than Navi’s, though it’s fun how they complement each other. Both give one critical bonus, and one overall bonus.

Rima’s officer ability is “Systems Critical,” which increases your Critical hit chances by (5% 8% 10% 15% 20%) when your ship has a hull breach.

is star trek fleet command any good

All three of these officers are original to Star Trek Fleet Command. Their backstory sets them as Augments, like Khan, from the 1990s. Pan is the experiment gone wrong. Navi is the nice Augment. Rima is the stealthy businessman.

In Greek mythology, Pan is the “god of the wild, shepherds and flocks, nature of mountain wilds,  rustic music  and  impromptus , and companion of the  nymphs . He has the hindquarters, legs, and horns of a goat, in the same manner as a  faun  or  satyr . With his homeland in rustic  Arcadia , he is also recognized as the god of fields, groves, wooded glens and often affiliated with sex; because of this, Pan is connected to fertility and the season of spring. The ancient Greeks also considered Pan to be the god of theatrical criticism. The word  panic ultimately derives from the god’s name.”

Navi is a character from the Legend of Zelda .

Rima is the Latin term for cleft, which might be a hint as to his character.

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Star Trek - Fleet Command

Select a Captain to command your ship

Federation Officer

Navigate the stars with charisma

Klingon Officer

Command with honor and commitment to peace.

Romulan Officer

Lead with fierce determination and drive.

Can’t decide who to choose?

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and explore the universe.

James T. Kirk

James T. Kirk

How to unlock James T. Kirk:

1. In-game, find the outer base view then look for the Battle Simulator mini-game building (It’s floating outside your base).

2. Completing each level will reward you with various resources and Kirk shards.

3. Finish all the Battle Simulator levels and you’ll get enough Kirk shards to fully unlock him!

Important notes: This event is exclusive to new players. Redeem before reaching level 10 in the game.

Captain Nero

Captain Nero

How to unlock Captain Nero:

1. Kickstart your journey through the stars with a week full of valuable rewards commander!

2. Login daily for the next 7 days and claim daily rewards.

3. Completing the 7 login days will assure your Captain Nero full unlock!

Chancellor Gorkon

Chancellor Gorkon

How to unlock Chancellor Gorkon:

1. In-game, go to your events tab (Top right corner). Look for the New Commander Academy event.

2. Complete each stage of the New Commander Academy

a. Entrance Challenge (Level 3-6)

b. Second Challenge (Level 7-10)

c. Final Challenge (Level 11-15)

3. This event includes a mix of exploration, combat, and strategic resource management challenges.

4. Completing the New Commander Academy event will assure your Chancellor Gorkon full unlock and a couple of other beloved officers, including Instructor Spock!

IMAGES

  1. Star Trek Fleet Command: What the Best Faction Is

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  3. What is Star Trek Fleet Command

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  5. Star Trek Fleet Command: Retrofit Ship and Mission Guide

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  6. Star Trek Fleet Command on PC: Must Know Tips for Beginners

    is star trek fleet command any good

VIDEO

  1. Star Trek: Fleet Command: Level 14: Moving UP!

  2. Star Trek: Fleet Command: Level 18 "Glocon" 5

  3. Star Trek: Fleet Command: Level 17 "Triple Triad" Pt. 2 H

  4. Star Trek: Fleet Command Level 19, “Glocon”

  5. Star Trek: Fleet Command: Level 14: "Scouring Space"-Deneva Missions (Continued)

  6. Star Trek: Fleet Command: Level 13: Rigelian Data Pads pt. 1

COMMENTS

  1. star-trek-fleet-command-review-2023

    Star Trek Fleet Command is a mass marketed F2P MMO for Android, iOS, and PC. It tasks players to make their way amidst the vast galaxies and strange new worlds of the Star Trek IP. They build and upgrade space stations a la Deep Space Nine, research new technologies, join factions and alliances, seek out new life and new civilisations, mine ...

  2. Final review and thoughts for Star Trek Fleet Command

    Final review and thoughts for Star Trek Fleet Command. So after almost one year of playing this game it is time to say goodbye and give you a final review. I started this game a couple of days after server release Nov 2018, the Canadian server 008. Initially the game is fun to play. You have the general fly here and kill XYZ quests.

  3. My Review of Star Trek Fleet Command for Google Play

    The Good. Graphics: The graphics in Star Trek Fleet Command are excellent, especially if you are playing on a tablet with a large display. The Galaxy: The galaxy is interesting and helps give a sense of exploration so essential in all the Star Trek series. It is hard to describe, but the game captures certain aspect of the Star Trek universe ...

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  7. Star Trek Fleet Command

    Have new feesha, talios, 2 epic ships, voyager, cube, all 3 faction miners, meridian, amalgam. All of those are either level locked or slowly tiering. Dvor Jr is also slowly tiering. Franklin, Stella 1 and vidar are maxed, second stella scrapping regularly. Triple faction rep locked at 10mm.

  8. Star Trek: Fleet Command Review

    Scopto try. Star Trek: Fleet Command is an interstellar base-building MMORPG set in the Kelvin timeline (named after the ship whose destruction by time-travelling Romulans brought forth the ...

  9. 2022 Review: Going over the good & bad in Star Trek Fleet Command from

    Welcome back @everyone as we sit down and go over everything in 2022. All the highs, lows, and briefly highlighting some of the more important bits. For me 2...

  10. Star Trek: Fleet Command review

    Star Trek: Fleet Command is a well designed and deeply immersive experience. A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out.

  11. Star Trek Fleet Command

    Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. Players can explore star systems, build ships, mine resources, level up, complete missions, join alliances and battle other gamers.

  12. Star Trek Fleet Command App Review

    Parents need to know that Star Trek Fleet Command is an adventure game for iOS and Android devices. The storyline doesn't include any racy or improper content, but kids can chat with other players, who could potentially say things that aren't kid-appropriate. Although gamers can make in-app purchases, the game isn't…

  13. Ships In Star Trek Fleet Command you should build, avoid, and ...

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  14. Carnac's Guide to Star Trek Fleet Command

    Star Trek Fleet Command Ship Guide. Independent Ships Ship Rarity Grade Type Ship Ability (at Level 1) Realta Common 1-star Explorer +10 increase of shield health Orion Corvette Common 1-star Battleship +10 increase of hull health…. Start investing with Acorns today!

  15. Star Trek Fleet Command

    Build and customize a powerful fleet, recruit iconic characters, explore strange new worlds, seek out new life and new civilizations, forge alliances with hundreds of thousands of other players. Play Star Trek Fleet Command now.

  16. Star Trek Fleet Command best crew combinations

    If the strategic aspect of Star Trek: Fleet Command is what you enjoy the most, better check our top 25 strategy games list for Android and iOS systems! Mihail Katsoris. I've enjoyed playing games ever since I was a kid (which was a long long time ago at this point). It all started off with an Atari 65XE, then came an Amiga 500+, a Sega Genesis ...

  17. Review after Seven Months of playing : r/startrekfleetcommand

    The best Reddit community for Star Trek Fleet Command! Members Online • DrLangson. ADMIN MOD Review after Seven Months of playing . Hi guys quick review for you: Pros: Good community aspect very easy to make 'friends' and have some good conversations and in game laughs. Some good events allow you to make significant gains in strength and ...

  18. The Original Jellyfish

    Using Your Jellyfish. Its Ship Ability is "Pilot Recognition.". This increases the effectiveness of its Captain Maneuver by 15%. So pretty much any crew setup you can imagine will be more effective. This makes it great with a Klaa speed crew, or with a Morale crew, or with the Starfleet Academy crew against hostiles.

  19. Amalgam

    Star Trek Fleet Command is having a busy day and that means we gotta be busy to. ... Two videos AND a stream in one day? I'm here to keep @everyone entertained! Star Trek Fleet Command is having a ...

  20. Star Trek Fleet Command Officer Guide

    Type. James T. Kirk. Leader - As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats. Inspirational - At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds. Epic. Command. Leonard McCoy.

  21. Beginner's Guide (2020 Update) : r/startrekfleetcommand

    Beginner's Guide (2020 Update) Hey guys, I just wanted to let you know that we have published a beginner's guide for the game (updated for 2020), that could be especially useful for those who have just started playing the game and looking for some pointers to boost their progress.

  22. Star Trek Fleet Command Codes (May 2024)

    In Star Trek Fleet Command, codes are one way to give players a little extra something to make the game easier. Playable on multiple platforms, players will want to recruit various crew members and build a fleet of ships to send out from their growing bases. Codes are one way to make this process easier and build up your resources faster than ...

  23. Star Trek Fleet Command Codes (May 2024)

    Listed below are all the currently known codes for Star Trek Fleet Command. Mobile codes are released and expire at random intervals so be sure to check back frequently to get the latest free ...

  24. Using The Pan Crew

    For a while in Star Trek Fleet Command, if you wanted to increase the impulse speed of your ship, you had one option. The Klaa crew. This was especially useful in cleaning out an opponent's base (when you had Stonn as one of your officers,) or in hunting as much overprotected Latinum as possible on Ferengi Monday.. Then, during the first section of the Outlaws Arc, we got three new Augment ...

  25. are there any good guides for this? : r/startrekfleetcommand

    Beginner officer combo: geordi + troy and another cheng or tlaan based on ship. Upgrade them. It makes things easyer to unlock a second build queue, one research and 100% research speed but that doesnt mean you need them right now. Stay at level 14 and 19 a bit longer and upgrade defenses.

  26. Officers 2

    1. Kickstart your journey through the stars with a week full of valuable rewards commander! 2. Login daily for the next 7 days and claim daily rewards. 3. Completing the 7 login days will assure your Captain Nero full unlock! Important notes: This event is exclusive to new players. Redeem before reaching level 10 in the game.