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Escape Game: Trip

escape game collection trip walkthrough

31 comments:

(RE)HI all ☺ at least the mobile games I'd like to play live oops, APK link was wrong - fixed it (you may refresh the page) ありがとう for creating this game, Nico ☺

nice flowers (also the white ones)

btw, anyone else is eager to join me...? that would be more fun than soliloquizing...! it's just a stick, but it can free pathways

tree has hint for box in tent

not cute at all - poor tree :-(

get shrooms for the goat (?) as per signposts 1-4

obtained ladder for slope btw, take lit candle from other box (use crowbar) with you

at crossroads, you can go left & right

for suitcase count the moving birds SPOILER %&£&%£3&%£%&£&4%£&%£&£&%£2&%£&%£

don't miss tile at canvas

cut & collect flower heads to get the red ones, look at left canvas (size)

goat has more than 1 gift to give (but not for you)

combo both paintings with bird order to place plants SPOILER %&£&£s&£%£&%&£r%&£%£&%£w&&££%

with united forces, everything is going better (esp. when the older painter got what he needed)

to open cage, take a ride & look up SPOILER %&£%&r£%&£&b%£%&£%y&£%£%&r£&%£%£b&&£%

no ladder or similar needed at pillar

tricky bats, as they are in their usual position (but not quite for chest) combo with pillar SPOILER t->b %&£&%r£&£%&£b%£&£%&y£&%£%&&w%£%£& (w d/move)

now path is free for (my last) tile no hint for how to place tiles (gives a nice kinda tunnel)

with handle, you can take a ride in another direction

very tricky combo of the 2 grids in cave overlaying both will form shapes for each head click SPOILER %&£&%3£%&£1%&£&%£%2&£%£&%&£0&£&£

cans for other box (note the dots for orientation) SPOILER %&£&%r%£&&%£&£l&%£%£&£&d%£&%&%£ & don't miss the bottle opener

pay fisherman 3 coins - cave (use hammer) - provide drink (after you went fishing) - from caught item

mummy is always the best

Thanks for the browser version, an excellent game with good puzzles!

Games like this really put Self-Defiant's 90-second ad click-bait "games" into a more realistic perspective. Thanks Nicolet!

Super duper awesomeo!!! Loved it! Puzzles are great, graphics are superb! Well done and Thank You!!

Thank you for this wonderful game! Wish I could give it more stars>

I miss high quality games like these. So good!

Hmm... no one has published any Japanese escape games since Nov. 2019... what's up? Lots of our fave developers have come out with a lot of new games!

There are 2 new Nicolet Webgames on their website. "Dango" & "Potions" https://nicolet.jp/ja/webgl/

and now a 3rd, Honey

escape game collection trip walkthrough

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Search this blog, escape game collection - recital walkthrough (text only).

escape game collection trip walkthrough

               From  Google Play : ***Escape Game Recital*** Mole is waiting to go to the recital. But his friends does not come. Let's go pick up friends before the bus departs.

escape game collection trip walkthrough

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Escape Game Collection

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  • WALKTHROUGHS
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All Walkthroughs for Adventure Escape Mysteries

Adventure Escape Mysteries is a collection of the popular Escape games from Haiku. When you first start you are presented with 3 choices to choose from but you can also access many of their other games from the same portal.

Adventure Escape Mysteries

The main 3 games that are presented here with the option to choose and play:

Beginner - Legend of the Sacred stones

Intermediate - Trapmaker

Advanced - The Covenant

Other Adventure Escape games from Haiku include:

Cult Mustery

Hidden Ruins

Xmas Killer

Each of the games are covered here with each chapter of the games described in details to show you the steps needed to solve the puzzles. There are hints to help you out or you can reveal the full solutions if needed.

If you have any trouble with any part of the games please head over to the Answers Page to ask a question there.

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  • Introduction
  • The Squire's Tale
  • The Squire's Tale - Chapter 1 Walkthrough
  • The Squire's Tale - Chapter 2 Walkthrough
  • The Squire's Tale - Chapter 3 Walkthrough
  • The Squire's Tale - Chapter 4 Walkthrough
  • The Squire's Tale - Chapter 5 Walkthrough
  • The Squire's Tale - Chapter 6 Walkthrough
  • The Squire's Tale - Chapter 7 Walkthrough
  • The Squire's Tale - Chapter 8 Walkthrough
  • Legend of the Sacred Stones
  • Legend of the sacred stones - Chapter 1
  • Legend of the Sacred Stones - Chapter 2
  • Legend of the Sacred Stones - Chapter 3
  • Legend of the Sacred Stones - Chapter 4
  • Legend of the Sacred Stones - Chapter 5
  • Legend of the Sacred Stones - Chapter 6
  • Legend of the Sacred Stones - Chapter 7
  • Legend of the Sacred Stones - Chapter 8
  • Trapmaker - Chapter 1
  • Trapmaker - Chapter 2
  • Trapmaker - Chapter 3
  • Trapmaker - Chapter 4
  • Trapmaker - Chapter 5
  • Trapmaker - Chapter 6
  • Trapmaker - Chapter 7
  • Trapmaker - Chapter 8
  • The Covenant
  • The Covenant - Chapter 1
  • The Covenant - Chapter 2
  • The Covenant - Chapter 3
  • The Covenant - Chapter 4
  • The Covenant - Chapter 5
  • The Covenant - Chapter 6
  • The Covenant - Chapter 7
  • The Covenant - Chapter 8
  • The Sultan's Inventor
  • The Sultan's Inventor - Chapter 1
  • The Sultan's Inventor - Chapter 2
  • The Sultan's Inventor - Chapter 3
  • The Sultan's Inventor - Chapter 4
  • The Sultan's Inventor - Chapter 5
  • The Sultan's Inventor - Chapter 6
  • The Sultan's Inventor - Chapter 7
  • The Sultan's Inventor - Chapter 8
  • The Echo Bay Murders
  • Echo Bay Murders - Chapter 1
  • Echo Bay Murders - Chapter 2
  • Echo Bay Murders - Chapter 3
  • Echo Bay Murders - Chapter 4
  • Echo Bay Murders - Chapter 5
  • Echo Bay Murders - Chapter 6
  • Echo Bay Murders - Chapter 7
  • Echo Bay Murders - Chapter 8
  • Psychic Squad - The Italian Affair
  • Psychic Squad - The Italian Affair - Chapter 1
  • Psychic Squad - The Italian Affair - Chapter 2
  • Psychic Squad - The Italian Affair - Chapter 3
  • Psychic Squad - The Italian Affair - Chapter 4
  • Psychic Squad - The Italian Affair - Chapter 5
  • Psychic Squad - The Italian Affair - Chapter 6
  • Psychic Squad - The Italian Affair - Chapter 7
  • Psychic Squad - The Italian Affair - Chapter 8
  • Adventure Escape Mysteries Redeem Codes (April 2024)

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escape game collection trip walkthrough

  • ESCAPE GAMES
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Nicolet - Escape Game: Trip Walkthrough Play This Game

escape game collection trip walkthrough

Cube Escape Collection

escape game collection trip walkthrough

Cube Escape Collection Walkthrough Guide

Cube Escape Collection Walkthrough Guide

Table of Contents Show

Pink blossoms

The woman (missable), harvey (missable), find me in the past (very missable), young laura (missable – link w/ the lake), hoarder (missable), a corrupted soul (missable), the pentagon (missable link w/ seasons), my favorite drink, cheers (missable), row, row, row the boat… (missable), rusty lake hotel, smoked fish, dominoes expert, back in the box, escape the box, a familiar melody, rusty lake archive, force-feeding (missable), dark wings (missable), view of arles (missable), mugshot (missable), the basement, fun time with laura (missable), fine dining (missable), undead cow (missable), the old crow (missable – link w/ case 23), weapon of choice (missable), unexpected prey, time-traveller, boom ha ha (missable), a drink at the theatre (missable), alternate solution (missable), mr. rabbit (missable), the break out (missable – link with rusty lake hotel), screwdriver, harvey wallbanger, bloody mary, rusty lake g&t (missable), the woman (missable), omelette (missable), women… (missable), bad egg symphony (missable), golden cube, good boy (missable), transformation (missable), arachnophobe (missable), the story continues (missable).

Cube Escape Collection Walkthrough Guide – All achievements in all Cube Escape games.

CE: Seasons

Story achievement, can’t be missed Go into Spring 1964 and finish up all steps required to PLACE THE CUBE INTO THE FIREPLACE . Turns out you don’t actually need to FINISH the section to get this achievement, but you’ll get this anyway as you progress the story

Cube Escape Collection Walkthrough Guide

Story achievement, can’t be missed Get the black cube on Summer 1971 section and put it in the fireplace.

Cube Escape Collection Walkthrough Guide

Story achievement, can’t be missed You’ll get this as soon as you place the black cube in Fall 1971 section.

Cube Escape Collection Walkthrough Guide

Story achievement, can’t be missed You’ll get this as soon as you place the BLUE Cube into the fireplace for the Winter 1981 section

Cube Escape Collection Walkthrough Guide

Kinda missable, but you’ll end up getting this one as you progress through Spring 1964 section As you go into the Spring 1964 section, cycle through the room until you find a window covered with curtains. Open it and then click on Laura to get your achievement.

Cube Escape Collection Walkthrough Guide

If Laura is not at the window, circle around some rooms and come back and repeat until she’s there.

Kinda missable but you’ll most likely get this by accident Get on Spring 1964 section (might work on others too as long as the parrot is alive) and cycle through the room to find Harvey’s cage, zoom in and keep clicking on him until you get the achievement. Your computer / cellphone might lag due to the ammount of generated feathers. Just back out to go back to normal.

Achievements Guide (100%)

Missable! Remember to do this before you go back into Spring again after finishing the machine in Winter!

First, just as you finish putting all the juices in their correct places in Winter 1981 and turning on the machine, go back to either Summer or Fall and click on the phone, it will give you a flavor text and this achievement.

Achievements Guide (100%)

Missable! If you finish the last winter section, you’ll have to do the whole thing again. When you get to Fall 1971 section, there will be a TV in there.

First, press the rectangular green button at the bottom to turn it on, then tune in the code you get from a box in CE: The Lake game.

If you did the achievement The Pentagon from CE: The Lake then you probably noticed a small code on the box that you open. The code is 25641 and you’re supposed to tune that in the TV of CE: Seasons

If you did it right you’ll instantly see a younger Laura in the screen taking a picture of you.

Achievements Guide (100%)

CE: The Lake

Story achievement, can’t be missed After you fish the Shrimp and cut it to get the key, you can click it again for a Shrimp Head Use that as bait and you’ll end up fishing a corpse, use the Knife on the corpse back to get an Apple and this achievement.

Achievements Guide (100%)

Supposedly story achievement, but can be missed if you finish the game with “The Pentagon” ending (Green gem) and NEVER open this box.

Use the Magnet as bait for the second time, to get this small babyblue color box.

Solve the puzzle, answer is 1422. Every number is mirrored

Achievements Guide (100%)

After you use the Magnet as fishing bait you’ll get a key, use it to unlock the lower cupboard on the screen with stacked cupboards to get a Coin and this achievement.

Achievements Guide (100%)

Story achievement, can’t be missed When you get to this screen for the first time, open the cupboard, grab the crowbar and use it on the tiny black-lined border on the wall to the right of the cupboard, you’ll get the achievement when you grab The Eye.

Achievements Guide (100%)

Story achievement, can’t miss it As you progress into the story, you’ll eventually get a hold of Mold from the glass cupboard in one of the screens. Use it as a bait in the fishing rod to get a Shell . Click on it for the achievement.

Achievements Guide (100%)

Missable, recommended to be aware before even starting the game Basically you need to have 13 or more items at once

Here are my tips for getting it easily:

  • Remember to grab everything as soon as available.
  • When you get the Fish DON’T PLACE IT IN THE CUTTING BOARD YET
  • And since you won’t have the fish “prepped”, don’t place any of the other items to make the pentagram yet. You’re supposed to be a hoarder, keep everything and only use items required to progress story, like baits, keys, fishing rod, etc etc etc.
  • Remember to fish with the Magnet 3 times First you get a key, Second you get the first box, Third you get the secret box
  • — Small Box: 1422
  • — Bigger Box: 1487
  • Remember to grab the Magnet back yes you can grab it from the hook and it counts as an item.

Achievements Guide (100%)

Missable if you happen to never get it or not click on it I’m unaware to what exactly triggers this achievement, but it’s involving this screen and you can get it as soon as the first moment you’re in it.

A Corrupted Soul will appear at the window, if you click it, you get the achievement. Some people told it triggers after you get the apple, some after you get the shell…

For me it triggered when i picked up the note above the very same window.

This could be a random occurence as far as i know

Update: I played through The lake again and it appeared after i grabbed the magnet, so yeah, it’s very random.

Achievements Guide (100%)

Missable, you need to do the whole thing over As you finish up your Mojo as instructed by the paper you found on the top of the window frame, use the Green Gem instead of the blue one to get an alternate ending.

In case you missed, remember to fish with the magnet 3 times to get a bigger box and use the code you got from CE: Seasons on it.

The code is 1487

Achievements Guide (100%)

Story, can’t be missed As you progress story, you’ll eventually find a knife, give it to yourself on the mirror and cut your ear, getting the achievement.

Achievements Guide (100%)

Story achievement, can’t be missed As you go inside your ear, and get off by the Gray Door in any possible method, there will be a Gun in your inventory and your reflection will be a corrupted soul. Give it to yourself and shoot yourself to get the White Cube and the achievement.

Achievements Guide (100%)

Story achievement, can’t be missed You’ll get this as you finish the painting and paint the middle hexagon as Black and then click on it to grab the Black Cube .

Achievements Guide (100%)

Kinda missable but you might get this by accident At any point that you’re able to go inside your ear, you’ll reach a place with two doors. Just open the door on the left and go in to get this achievement.

Achievements Guide (100%)

Story achievement, can’t be missed You’ll get this as you finish preparing the Absinthe drink with a cube of sugar as intended for story progression.

Achievements Guide (100%)

Easy to miss, you’ll have to do it all over After you build the leftmost portait, it will cough up a golden key, open the door and you’ll find your friend Paul . Before you close the door, give him the Absinthe that you find under the right pillow on the bed and you’ll get the achievement.

Achievements Guide (100%)

You can give the hat right away, just make sure you give him the Absinthe before he leaves.

Missable, but you might get it accidentally. Just as you start the game, go to the screen where you see a window, open the window completely and click on the tiny boat man at the bottom.

Achievements Guide (100%)

Very missable, will have to do things over if you finish the Arles game without getting it As you get inside the Ear by story progression, there will be a set of two doors, normally you would be supposed to weight things around and generate the code for the door.

But instead, just place the year that Van Gogh was born: 1853 and as you go into the door, open the window if not open yet, you’ll see a shadow of the Rusty Lake Hotel, click on it to get the achievement.

Achievements Guide (100%)

The tip about this number is on CE: Case 23, Chapter 1

Achievements Guide (100%)

CE: Harvey’s Box

Story achievement, can’t be missed After you enter the fruit and come back into the box, the Fish will be in a standing position, give him the cigar to get an achievement.

Achievements Guide (100%)

Story achievement, can’t be missed After you go inside the fruit and come back, there will be a nudge on the side of the box, use the Knife to break it open and you’ll get that achievement.

Achievements Guide (100%)

Story achievement, can’t be missed As you progress in the story, solve the Domino puzzle.

Solution below, hidden as spoiler:

Achievements Guide (100%)

Story achievement, can’t be missed As you solve the Fruit puzzle and open it, you’ll travel inside of it and end back in the same exact box, getting this achievement.

Achievements Guide (100%)

It’s… kinda missable? But you’ll probably get this unless you know the game already As you finish every single puzzle in the game, you’ll face the Corrupted Soul. Just stay there and do nothing and you’ll lose, and get this achievement.

Achievements Guide (100%)

Story achievement, can’t be missed As you finally open the box, you’ll have only a few seconds to react to the Corrupted Soul. Click on the FLIES in your inventory and shove them on his face, one by one.

He will become a Black Cube and you’ll win the game and this achievement.

Achievements Guide (100%)

Missable, but you might get this by accident As you play the melody on the CUP that your Pidgeon friend taught you, instead of dragging down the rope, click on it several times until a feather drops. That’s it.

Achievements Guide (100%)

Missable, definetly In CE: Theater , while doing the Bad Egg Symphony achievement, you’ll run across this song:

Achievements Guide (100%)

If you write them down and go back to CE: Harvey’s Box , you can play that melody on the “Comb Harp” and get the achievement.

Achievements Guide (100%)

The notes are C C | D #D G E | D #D C #A | #G #G #G #G

CE: Case 23

Story achievement, can’t be missed As you progress with the Chapter 1 you’ll eventually get a code to open the safe and get some evidence. Examine the evidence on your inventory to get the achievement and end Chapter 1.

Achievements Guide (100%)

Story achievement, can’t miss it As soon as you finish every puzzle of Chapter 2 , and put the White Cube in the 392 TV Channel, you’ll get this acheivement.

Achievements Guide (100%)

Story achievement, can’t miss it You get this as soon as Mr. Crow arrives for you in the end of Chapter 3

Achievements Guide (100%)

Story achievement, can’t be missed End of Chapter 4 . As soon as you finish one of the most intense moments in Cube Escape history, you hop into elevator and press the Red Button to salvation, also yearning this achievement.

Achievements Guide (100%)

Missable When you get to the Fish bowl puzzle, normally you’d have to add a fly, use the shrimp to push the fly to the shell, then after it comes out supercharged, you let it fall on the mouth of the fish.

For this acheivement instead, BEFORE YOU DO ANY OF THAT feed the fish regular 3 flies, without backing out the screen and without triggering the normal event.

My favorite way to do this is let each fly calmly land into the fish’s belly then use its fin to push the fly to its mouth. do that 2 more times (remember to “turn off” the fin) and you’ll get the achievement.

Achievements Guide (100%)

Missable On Chapter 2 , as soon as you finish the puzzle regarding the typewriter machine, type in CROW to get this achievement.

Achievements Guide (100%)

The tip came from Chapter 1 on the corner of the newspaper

Achievements Guide (100%)

Missable but you’ll probably get it by accident On Chapter 1 you’ll need to focus on a picture of the CE: Arles room to get the the nameplate for a puzzle. If you then click on the window of the picture , you’ll get the achievement.

The clue for this one is on CE: Theatre . After Bob goes to the bathroom, click on him and you’ll be able to see the code in the mirror for a few seconds.

Achievements Guide (100%)

At pretty much any point during Chapter 2 , go to the TV-like machine and input 171 to get a hidden image and this achievement.

Achievements Guide (100%)

CE: The Mill

Story achievement, can’t be missed Triggers as soon as you open the ceiling door to the attic.

Achievements Guide (100%)

Story achievement, can’t be missed Unlocks as soon as you put the code you saw on the side of the church (from telescope) in the door to the right of the creepy grandma.

Achievements Guide (100%)

Story achievement, can’t be missed As you progress enough with the story, it will start raining and the rightmost window in the attic will show a ray of light, zoom into it, grab your telescope and look at the base of the ray of light, you’ll see a knocked down detective and a T-Pose Mr. Owl

Achievements Guide (100%)

Story achievement, can’t be missed FREE HIM

As soon as you put Black Cube in the basement machine, go back to the attic and find the Corrupted Soul holding Harvey (the parrot) and click on it as much as you can. Free the bird and get the achievement.

Achievements Guide (100%)

Once you start HANGING with Laura (i’m sorry) you can randomly click the controls like a spastic mf and you’ll get the achievement eventually.

Achievements Guide (100%)

Ugh… as soon as you get to the attic, click on Harvey (the parrot) to make it poop, then click on the poop, find the ladder to go downstairs again and … feed the poop to the old lady.

All for an achievement.

Achievements Guide (100%)

As soon as you put the Black Cube in the machine in the basement, stuff will escalate quickly and everyone will die. Including the Cow.

Go back to the attic and find the cow head on the floor, click on it until its eye opens, getting you a spook and the achievement.

Achievements Guide (100%)

Get to the Attic and as soon as you finish the Phone conversation with the Detective, you can put 3:25 in the clock, then go back to the screen where the Parrot was. It will be a Crow instead. Click on the Crow to get the achievement.

Achievements Guide (100%)

The tip was from CE: Case 23 as soon as you type “Crow” in the typewritter to get the Dark Wings achievement, a clock also appears, pointing 3:25.

CE: Birthday

You might get it by accident. As you give your Mom some Bubblegum, remember to have the Knife selected as you click the ball to pop it and get the achievement.

Achievements Guide (100%)

You can use the screwdriver to pop it too, BUT you won’t get the achievement.

Story, can’t be missed Put the fly in the mousetrap, go to another screen, come back and there will be a fish caught on it. grab the fish for the achievement.

Achievements Guide (100%)

Story, can’t be missed Triggers as soon as you place the Blue Cube in the wall clock.

Achievements Guide (100%)

After you go back to the past and give the Revolver to your Grandpa, watch him deadshoot the bastard murderer in one clean hit by the heart.

Go to Grandpa to say thanks, he will have his best moment, he saved his whole family with one clear shot, badass grandpa. Get an achievement for celebrating it with him.

Achievements Guide (100%)

As your Grandpa seemingly dies, check his pockets for a paper with a drinking recipe that you can use in CE: Theater

Achievements Guide (100%)

As you start, go to the screen with the Grandpa and zoom in the flags. Normally the solution is arranging them in “4 X 3 = 12”

Instead make it “12 = 4 X 3”. You’ll get this achievement. Remember to do this BEFORE GRABBING THE FLAG

Achievements Guide (100%)

At mostly any given moment, go to the kitchen screen, click the window and then the Rabbit shadow.

Goes without saying that you need to do this before his attack event happens

Achievements Guide (100%)

For those who played Rusty Lake Hotel, if you get all perfect dinners + box of cigars (100% gameplay), you get a secret code at the end.

Achievements Guide (100%)

The code is 1894 and if you put it in the Snow globe that’s located in the bottom cupboard instead of the usual code you’d normally put to advance the story, you get a secret cutscene about Rusty Lake Hotel and this achievement.

Achievements Guide (100%)

CE: Theatre

Story achievement, can’t be missed Give that man a drink.

Go to the bar and follow the Screwdriver Cocktail recipe framed there for your convenience. You’ll get the achievement once you mix and serve it.

Achievements Guide (100%)

Story achievement, can’t be missed Give that man another drink.

Solve the puzzle for the act “ The Sings ” and input the symbols in the cabinet. This will open the left side revealing the recipe for a Harvey Wallbanger . Once again just mix and serve to get the achievement.

Achievements Guide (100%)

Story achievement, can’t be missed Give that man another drink… again.

After his second drink, Bob will provide you with the missing ingredient for the Bloody Mary . Again, simply mix and serve to get the achievement.

Achievements Guide (100%)

This one is very easy to miss but you can do it at any moment BEFORE giving Bob the Bloody Mary.

In CE: Birthday , at some point you’ll be able to get Grandpa’s recipe for a Gin Tonic. You were too young back then to give it any use, but now you can!

As with all the others, just mix it and serve.

Achievements Guide (100%)

Don’t forget to give it to Bob, it will give you a clue for another achievement.

But you’ll probably get it by accident. After giving Bob the Bloody Mary, you’ll be able to… get inside his head. Take the left when you can and make sure to click on Laura to unlock the achievement.

Achievements Guide (100%)

Missable! You’ll have to start all over again You can unlock it during “ The Fish and the Parrot ” play, right after getting Harvey’s egg. DON’T BREAK IT just yet, instead give the egg to the fish three times and you’ll have the achievement.

Achievements Guide (100%)

You can’t get it after Bob leaves but you’ll probably get it accidentally. After you give Bob the Bloody Mary, just talk with the “barman” for some deep words and you’ll get the achievement.

Achievements Guide (100%)

Really easy to miss. Remember the Gin Tonic? Bob sure does! After he leaves for the bathroom, click on where he was sitting and you’ll see he left a few messages for you on his bar coasters. If you gave him the Gin, he’ll leave an extra one giving you the clue for this achievement.

Achievements Guide (100%)

Very straightforward. Just play BAD EGG on the piano like you did DEAD FACE and Harvey will appear. He’ll give you a taste of his favorite song, an envelope with a score and this achievement.

Achievements Guide (100%)

CE: The Cave

Story achievement, can’t be missed Triggers right after you solve the puzzle regarding the family tree. Feels like i’m playing Rusty Lake Roots.

Achievements Guide (100%)

Story achievement, can’t be missed Triggers right when you open the Submarine hatch.

Achievements Guide (100%)

Story achievement, can’t be missed Triggers right when you give the Elixir to the diving suit man (Mr. Owl, actually).

Achievements Guide (100%)

Story achievement, can’t be missed You get this at the very end, by getting the Golden shiny cube.

Achievements Guide (100%)

Just as you start, go left a few screens until you find the Dog. Click on it repeatedly until you get the achievement.

Achievements Guide (100%)

There will be a point in the game where you need to prepare an Elixir and give it to yourself by your reflection in the mirror.

If you do that and then keep clicking on yourself a few times changing between Human and Crow over and over, you’ll eventually trigger this achievement.

That it can still trigger even after giving the elixir to Mr. Owl (diving suit man)

(If the achievement doesn’t seem to trigger, just exit the mirror and go back. Try again now and it should unlock)

Achievements Guide (100%)

As you start, go to the right once and click on the cupboard with 3 handles to slide to the right.

After opening you’ll be presented with a Spider-hunt minigame.

All you can do is click on a web path to erase it. Each turn you erase one, the spider will cross another.

The trick is to erase paths and don’t let the spider reach any of the bugs, not even once.

It’s hard to give you guys a precise guide because the spider path can be set random. You need to LEARN how to handle it.

If more people ask i might try to record a video or something, but it’s not really that hard.

Basically, do all of them until you reach the book. If no bugs were eaten not even once , you get the acheivement

Achievements Guide (100%)

Really easy to miss, kinda hard to get.

This one is quite the trip. Literally.

First thing you’ll need to do is get the submarine moving, and for this you’ll need to pinpoint the location of one of the cubes. For this guide I will be using the White Cube as an example since it’s the first you can get, but you should be able to do this right until before you get to the Golden Cube ‘s location.

You’ll see that inside your very well equipped submarine, you have a radar where you can set coordinates to find the Cubes. Next to this machine there’s a table with clues for where to find the White Cube. The coordinates for that one are X=3, Y=5, D=40.

Once you set those coordinates in the radar, it will point you to the White Cube and you won’t be able to move the arrows until you reach it, but you are free to navigate anywhere you want until you fish your Cube.

Now that we aren’t static, the next step is to use the map to find the coordinates for the Cabin , the Hotel and the Chapel . Please note that even if you try to input these locations into the radar, it will not recognize them as valid since it’s only interested in the cubes. The coordinates are:

The coordinates are:

  • Cabin: X= 6, Y=6
  • Hotel: X=6, Y=3
  • Chapel: X=2, Y=7
  • (Depth is always 00)

Once you find them, you need to go to each of those places and look through the periscope to find… even more coordinates. Good thing those Cubes aren’t in a rush to get out of the Lake.

The coordinates this time are:

  • Cabin: X=3, Y=9, D=50
  • Hotel: X=3, Y=4, D=20
  • Chapel: X=8, Y=1, D=00

Achievements Guide (100%)

You will have to go to those locations where you’ll find clues for, you guessed it, more coordinates! But this will be the last one, promise.

This time around, you’ll have to look through the window where you do the fishing minigame.

Following the Cabin’s coordinates will lead you to a marine monster, thought you can only see its eye. Look closely and you’ll notice the first part of the coordinates, X=11

Achievements Guide (100%)

The Hotel’s coordinates will take you to some sort of deep-sea looking fish, and the second part of the puzzle, Y=5

Achievements Guide (100%)

Finally, the Chapel’s numbers will guide you to a leggy fish and the last clue, D=30

Achievements Guide (100%)

If you put all that together you get X=11, Y=5, D=30. Off you go.

As promised, this is the last stop. When you get there you’ll see a box through the window, and the word RAT written on it.

Achievements Guide (100%)

Now go to the room with the periscope and click on the machine at its right. Notice that you can change the letters here and use it to write the word in the box.

Another box will fall from it, this one asking you to input Dale’s birthday. That’s 18/12/30.

Achievements Guide (100%)

There’s an envelope inside. What could possibly be in there? Your achievement, that’s what!

Achievements Guide (100%)

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How to beat Trace walkthrough

How to beat Trace Escape Room – Trace Walkthrough

Image of Chris Marling

Trace (Cool Math Games) is a free browser-based escape room experience along the lines of games such as  Escape Simulator . When you begin, you find yourself trapped in an unfamiliar place and have to break your way out. You’ll find some objects and clues in your inventory and need to collect more items and solve puzzles to progress. You can find the walkthrough and answers you need below if you want to know how to beat the Trace escape room on Cool Math Games.

How to beat Trace - Walkthrough Guide

The key to beating Trace escape room is learning how clicking works. Unlike many point-and-click games, you don’t get hints from the scenes by hovering over parts of them. Instead, you need to click on an area to zoom into it, often more than once, before you can interact with an object. And even then, you’ll just have to click it, as there are no on-screen pointers. Once an item is in your inventory, you can click the magnifying glass next to it for potential clues.

Related : Escape Academy Final Level Puzzle Guide and Walkthrough

The bathroom

Trace walkthrough puzzle with colored arrows in a pentagon

Collect the half-pair of scissors from the sink. Note that if you click the picture under the bathroom mirror, you’ll find that a combination requires a four-digit code. To get the numbers you need:

  • Use the toilet roll by clicking it once to reveal 5 as the first number of the combination.
  • Open the gold box above the toilet : Note which lights are on above the mirror and click the same buttons ( 1 , 3 , 4 ) on the side of the box. This will give you 8 as the second number of a combination.
  • Next, solve the star five-colored electricity puzzle . You’ll see a puzzle on the wooden casing around the toilet that matches the five-pointed star image hanging above it. Click the colored arrow on the puzzle so that when you click the central button, the yellow lines follow the same star pattern (see the image above). This will make the red light on the left-side door panel next to the toilet go green. You can now open that cupboard, getting the other half of the scissors and the fourth number of a combination, 16 .
  • Combine the two halves of scissors in your inventory to fix them, then use the scissors to cut the string holding the red key to the wall by the mirror. Use the red key to open the silver box above the toilet to find a crumpled piece of paper and the third number of a combination ( .35 ).

The crumpled piece of paper is an image of the mirror and sink area, with an x-marks-the-spot where the small tiles are by the mirror. Click this area on the map to zoom in and find a loose tile. On the back of it is an image of a fish using the same color coding as the five-color puzzle beneath the toilet. Once again, make the arrows line up to coy the picture, and you’ll open the cabinet on the right side of it. Open that door to find more code numbers ( 1 , 2 , .05 , 8 ) which are this time below the lines rather than above them. This indicates you need to divide them, which gives you the combination you need ( 5472 ).

Related : How to complete Escape Artist in Escape Academy

Using this combination on the little safe behind the picture reveals a lightbulb . Take this and go back to the cabinet you opened on the left of the toilet , which also has a pumpkin in it. Open the lid of the pumpkin and insert the bulb to reveal five familiar-colored circles inside it, each with a stick pointing in a different direction. Apply these directions to the arrows on the colored electricity to puzzle to open the final cabinet below the sink . Inside is a red tile with a key on it .

Take this and enter it into the panel on the bathroom door . This reveals a sliding puzzle. Move the pieces, so the large green and yellow pieces are all on the right, moving the red piece across the top as you do so until all you need to do is maneuver the small purple pieces and simply move the red key piece over the green lock square. This opens the door.

Trace walkthrough blue creature puzzle solution screenshot

Walk over to the couch and grab the metal star underneath it, a battery under the right couch cushion, and an ogre figure by the plant next to it. There’s another metal star stuck to the painting on the wall and a blue tin horse in the top desk drawer. Take all of these items into your inventory.

Walk to the bay window and use the camera to note the pattern of the planets . Now open the cabinet under the window and match the puzzle inside to look like the planet pattern ( low , high , middle , high , middle ). Then press the red button underneath the puzzle to open a small hatch and take the broken metal tablet inside. Now head back to the little hallway by the bathroom and use the tin horse on the image on the window by examining the horse in your inventory. Its neck will extend. Bend its neck until the (now giraffe) toy’s eye matches the blue diamond on the window image by following the maze route. Then click the button on the giraffe to get the missing piece of the metal tablet .

Click the tall piece of art on the wall opposite the bathroom door to reveal a metal puzzle. Make it match the (now complete) metal tablet to reveal a red button on the puzzle . Note the long picture on the wall above the fish tank has six symbols in a row. These equate to the six red buttons around the room, which need to be pressed in order: by the fish tank; on the fan on the shelf in the corner; on the computer; in the planet puzzle cabinet; behind the painting on the puzzle we just solved; then on the small grey box. Doing so will open the grey box , getting you a green key and a utility knife . Use the green key on the green door in the corner to go out onto the patio.

Trace Escape room walkthrough hearts puzzle

Grab the vampire figure on the shelf, then go to the circular image on the wall that contains four black cubes with potted plant images on each side. Left to right, top to bottom, set them to hanging , tall pot , tall plant , and painting . Press the red button in the middle and grab the metal star . Go to the corner of the patio, where you’ll be on the other side of the window with the giraffe puzzle. Do the giraffe puzzle again here, claiming a second battery from it. Grab the metal star on the table next to the mini piano. Walk to the main patio area and click thse table with the blue tablecloth. Grab the metal star underneath the table, and hidden in the jigsaw pieces on top of the table, giving you six. Complete the jigsaw on the table to find one piece that is missing . Head back inside.

Related : Escape Simulator – What is Legacy Mode

Use the utility knife on the carpet under the desk to reveal a puzzle of red and black hearts. Inserting the two batteries in the lamp on the desk and turning it on will add arrows to the black hearts, helping you complete the puzzle. You need all the points of the hearts to go in the right direction by turning the black hearts (see above). Click the red button to open the box and grab the puzzle piece and yellow submarine . Pop the submarine into the fish tank.

Go back outside and put the last piece into the puzzle. This suggests using the utility knife on the arm of the sofa . Go back inside and click by the plant pot by the sofa, then on the chair arm, then use the knife to reveal a panel and take the pentagon key from inside it. Click under the desk where many numbers are written on the wall. Examine the key while zooming in on the numbers, and you’ll place the key over them, giving you the sequence 9, 2, 3. This is the password to log into the computer on the desk. Once logged in, you’ll have two icons to choose from. Click the water bowl on the screen to take control of the submarine in the fish tank . Use that to go into the castle in the tank to find the code 26336 6161 on the inside wall.

trace escape room stars puzzle walkthrough

This code opens the panel on the barred door . Inside the panel is a series of colored squares into which you need to place your metal stars. First, you need the last star. Use the computer again, this time choosing the robot and making it climb to reveal some instructions. Go to the draws under the fish tank and use the instructions to open and close the draws in the order instructed ( X , O , X , O ), after which you’ll hear a click. You can now open the U draw to get a magnet. There’s a glass tube under the left side of the table with the hearts puzzle underneath it. Use the magnet to get the star.

Go back to the panel and put the stars in as shown above (so that each row, color, and column has a star with none being adjacent). This opens the front door and gives you access to the tower. Go inside and round to a small table with a vase containing red flowers. Above the table is another sliding puzzle. Set it to down arrow , s , jagged line , d , x . This opens a hole in the wall, from which you grab a third figure ( phoenix ) and a key for the umbrella . While in the tower, go upstairs and grab the robot hanging on the wire . Also, look out of the window at the bottom of the stairs, where you’ll see the words CABBAGE FACED written.

Use the key to unlock the umbrella on the porch. Opening the umbrella reveals an image on the porch chair, which you can take a picture of. While out here, hang the robot on the kite string . Now go to the tiny piano on the table and play the notes in the order CABBAGE FACED. This opens the piano and gets you the robotic arm inside. Go back inside, add the robotic arm to the submarine, pop it back in the tank, and then use the computer again.

Using the computer

escape game collection trip walkthrough

On the computer, use the robot to first climb and then look right to see a row of symbols on the bridge ( circle , square , triangle , star , square , triangle , circle ). Use the submarine to go back into the tower, open the chest, and reveal a message saying I DID DEEDS – the reverse of the number code you saw earlier. Go back into the tower and open the drawer in the table with the flowers on and type I DID DEEDS into the machine, which gives you a fourth figure (a dragon ). Now go into the central room in the tower through the door. On the wall at the back, use the pin board to trace out the same image that is on the chair on the porch you took a picture of (a wizard’s hat, above).

This reveals an eight-light puzzle above your head in the same room. Click the lights until they all go off. If you take the light just clockwise of 12-o-clock on a watch face as 1, click them in the following order: 12356784 . This gives you an image on the stone plinth in the room. You now need to place the four figures on the X spaces on the plinth at their relevant crossover points (phoenix = fire and wings, vampire = wings and teeth, ogre = fire and teeth, dragon in the middle). For completing the puzzle, you gain a screwdriver . Go back upstairs in the tower to the machine lit by a golden lamp and enter the symbols on the bridge as you saw them through the eyes of the robot. This reveals a flight plan puzzle.

Related : All Fortnite Escape Room Quests – Fortnitemares Event

Mathemagic!

escape game collection trip walkthrough

In the main house, use the screwdriver on the metal panel underneath the shelf with the fan which says password. This reveals six symbols, <0-|-< . Use this as the password to access the Tower part of the program on the computer. This in turn opens the Mathemagic program. Complete the program to understand the symbol combination that is on the safe under the desk. Basically, you’ll find out what maths symbol each symbol on the safe represents, which you then enter on the safe to make the numbers printed there work (see above). Inside the safe, you’ll find the companion book to the Adventures of a Wayward cosmonaut on the table.

Related : Check out this walkthrough for Dredge on our sister site, Gamepur.

trace walkthrough planets puzzle

Note the color order of planets visited in both books ( orange , earth , white , orange , blue , white ) and the launch date 2793 , which you input into the machine upstairs in the tower. Screenshot the image this gives you on the table and head back into the house, to the pyramid object in the bay window. Click the triangle points so that the colors match those on your screenshot and the top of the pyramid pops up, giving you the pyramid key. Use the Pyramid Key to reopen the bathroom door, and the pentagon key to open the lid of the toilet , and victory is yours. It wasn’t a toilet at all, but an escape hatch. Congratulations, you have completed the Trace escape room.

If you enjoy digital escape rooms, you should also check out Fortnite Escape Room Codes (January 2023) – Best Escape Room Maps! and the Cafe Bacon Escape Room Walkthrough here at Pro Game Guides.

Blade Ball image of the Frog Sword item

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IMAGES

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    SNS. YouTubeicon by Icons8. TwitterXicon by Icons8. Facebookicon by Icons8. Instagramicon by Icons8. English/ 日本語. Support for Escape Game Basic. Support for Escape Game Collection. Support for Escape Game Collection 2.

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  22. How to beat Trace Escape Room

    click the magnifying glass. : half-pair of scissors. Use the toilet roll by clicking it once to reveal 5 as the first number of the combination. Open the gold box above the toilet: Note which lights are on above the mirror and click the same buttons ( 1, 3, 4) on the side of the box. This will give you 8 as the second number of a combination.

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